Agile Software Development Contract Template
An agile software development contract template is specifically designed for projects that follow iterative, sprint-based development methodologies rather than...
What your Agile Software Development contract covers
How to use this template
- 01
Define the project vision. Start with a high-level description of what the software will accomplish and the business objectives it serves. This is not a fixed scope but a north star that guides backlog prioritization.
- 02
Select the agile framework. Specify whether the team will use Scrum, Kanban, or another methodology. Define sprint lengths, ceremonies, and participant roles.
- 03
Establish the product backlog process. Describe how the initial backlog will be created, who has authority to add and prioritize items, and how the backlog will be refined throughout the engagement.
- 04
Define the team and their roles. List the personnel assigned to the project, their roles, their expected time commitment, and the process for substituting team members if needed.
- 05
Choose a compensation model. For agile projects, time-and-materials with a budget cap is common. Sprint-based fixed fees are an alternative where the client pays a fixed amount per sprint regardless of the specific stories completed. Define whichever model best suits the project's risk profile.
- 06
Set payment terms tied to sprint cycles. Invoices typically align with sprint completions. Define the review and acceptance process that triggers payment.
- 07
Assign intellectual property rights. In most client-facing agile work, IP transfers to the client upon payment. Address ownership of pre-existing code, third-party libraries, and any reusable frameworks the development team brings to the project.
- 08
Include quality and acceptance provisions. Define the "definition of done" at the story and sprint level, testing requirements, and the client's acceptance process.
Full template text
AGILE SOFTWARE DEVELOPMENT AGREEMENT
This Agile Software Development Agreement ("Agreement") is entered into as of [Effective Date] by and between:
Client: [Client Legal Name], a [State/Entity Type] with its principal office at [Address] ("Client")
Developer: [Developer Legal Name], a [State/Entity Type] with its principal office at [Address] ("Developer")
Collectively referred to as the "Parties."
RECITALS
WHEREAS, the Client desires to engage the Developer to design, develop, and deliver software using agile development methodologies; and
WHEREAS, the Developer has the expertise and resources to perform such services;
NOW, THEREFORE, the Parties agree as follows:
1. PROJECT SCOPE AND VISION
1.1 The Developer shall design, develop, test, and deliver software for the Client as described in the Project Vision Statement attached as Exhibit A ("Project").
1.2 The Parties acknowledge that the Project will be developed using agile methodologies and that the specific features and functionality will be refined iteratively through the product backlog process described in Section 3.
1.3 Exhibit A provides the initial high-level vision and is not a fixed specification. The Parties agree that requirements will evolve through the sprint process.
2. TERM
2.1 This Agreement shall commence on the Effective Date and continue until the Project is completed or this Agreement is terminated in accordance with Section 12.
2.2 The estimated Project duration is [number] sprints ([number] weeks), though actual duration may vary based on scope decisions made during the engagement.
3. AGILE METHODOLOGY AND PROCESS
3.1 The Project shall follow the [Scrum/Kanban] framework with sprints of [2] weeks in duration.
3.2 The following agile ceremonies shall be conducted during each sprint:
(a) Sprint Planning: At the start of each sprint to select and commit to backlog items;
(b) Daily Standups: [15]-minute meetings on each business day;
(c) Sprint Review/Demo: At the end of each sprint to demonstrate completed work to the Client;
(d) Sprint Retrospective: At the end of each sprint to identify process improvements.
3.3 The Client shall designate a Product Owner who has the authority to prioritize the product backlog, accept or reject sprint deliverables, and make scope decisions on behalf of the Client.
3.4 The Developer shall assign a [Scrum Master/Project Lead] to facilitate the agile process and serve as the primary point of contact.
4. PRODUCT BACKLOG AND SCOPE MANAGEMENT
4.1 The initial product backlog shall be developed collaboratively by the Client's Product Owner and the Developer during a backlog creation workshop within the first [5] business days of the engagement.
4.2 The Product Owner has sole authority to prioritize backlog items and determine which items are included in each sprint.
4.3 Either Party may propose new backlog items at any time. The Product Owner is responsible for assessing the priority of new items relative to existing backlog items.
4.4 The Developer shall provide effort estimates for backlog items to assist the Product Owner in making informed prioritization decisions.
4.5 Significant scope additions that would materially increase the total Project budget shall be documented in a written Change Order signed by both Parties before work begins.
5. TEAM COMPOSITION
5.1 The Developer shall assign the following team members to the Project: [List roles, e.g., 2 Senior Developers, 1 Frontend Developer, 1 QA Engineer, 1 Scrum Master].
5.2 The Developer shall not substitute key personnel without the Client's prior written consent, except in cases of illness, resignation, or other circumstances beyond the Developer's reasonable control.
5.3 If a substitution is necessary, the Developer shall provide a replacement of comparable skill and experience within [5] business days.
6. COMPENSATION
6.1 The Client shall compensate the Developer on a [time-and-materials / sprint-based fixed fee] basis as follows:
Option A — Time and Materials:
(a) Hourly rates: [Role]: $[Rate]/hour, [Role]: $[Rate]/hour;
(b) Total budget cap: $[Amount] ("Budget Cap"). The Developer shall notify the Client when [75]% of the Budget Cap has been reached;
(c) Work beyond the Budget Cap requires a written Change Order signed by both Parties.
Option B — Sprint-Based Fixed Fee:
(a) $[Amount] per sprint, covering the team composition described in Section 5;
(b) Estimated total: [number] sprints x $[Amount] = $[Total].
6.2 Reasonable pre-approved travel and infrastructure expenses shall be reimbursed at cost.
7. PAYMENT TERMS
7.1 The Developer shall submit invoices within [5] business days of the conclusion of each sprint, accompanied by a sprint report summarizing the work completed.
7.2 The Client shall remit payment within [15] business days of receiving a valid invoice, provided the sprint deliverables have been accepted in accordance with Section 8.
7.3 Disputed amounts shall be identified in writing within [5] business days of invoice receipt. Undisputed amounts shall be paid on schedule.
7.4 Late payments shall accrue interest at [1.5]% per month.
8. QUALITY ASSURANCE AND ACCEPTANCE
8.1 The Developer shall follow industry-standard software development practices including code reviews, automated testing, and continuous integration.
8.2 The "Definition of Done" for each user story is: [e.g., code complete, unit tested, peer reviewed, deployed to staging environment, meets acceptance criteria, and demonstrated to the Product Owner].
8.3 At each Sprint Review, the Product Owner shall review completed stories and either accept or reject them. Rejected stories shall include written feedback specifying the reasons for rejection.
8.4 Rejected stories shall be returned to the backlog and may be reprioritized for a subsequent sprint. The Developer shall address rejection feedback without additional charge if the rejection is based on failure to meet the agreed acceptance criteria.
8.5 The Developer warrants that all delivered software shall be free from material defects and shall function substantially in accordance with the accepted user stories for a period of [60] days following final delivery ("Warranty Period"). During the Warranty Period, the Developer shall correct material defects at no additional charge.
9. INTELLECTUAL PROPERTY
9.1 Upon full payment for each sprint, all intellectual property rights in the software, documentation, and deliverables created during that sprint ("Work Product") shall be assigned to and become the sole property of the Client.
9.2 The Developer retains ownership of any pre-existing tools, libraries, frameworks, or methodologies ("Developer Tools") used in the Project. The Developer grants the Client a perpetual, royalty-free, non-exclusive license to use Developer Tools as incorporated into the Work Product.
9.3 Third-party open-source components shall be identified in a dependency list. The Client acknowledges that such components are subject to their respective open-source licenses.
9.4 The Developer shall not use the Client's Work Product for other clients or projects.
10. CONFIDENTIALITY
10.1 Each Party shall maintain the confidentiality of the other Party's proprietary information, including business strategies, technical architecture, user data, financial information, and trade secrets ("Confidential Information").
10.2 Confidential Information shall not be disclosed to third parties without prior written consent, except to employees or contractors who need access to perform their obligations under this Agreement and are bound by confidentiality obligations.
10.3 This obligation survives termination for [3] years.
11. LIMITATION OF LIABILITY
11.1 Except for breaches of confidentiality, intellectual property infringement, or indemnification obligations, neither Party's total liability shall exceed the total fees paid or payable under this Agreement during the [12]-month period preceding the claim.
11.2 Neither Party shall be liable for indirect, incidental, consequential, or punitive damages, including lost profits or lost data.
12. TERMINATION
12.1 Either Party may terminate this Agreement for convenience at the end of any sprint by providing [2] sprints' written notice (i.e., notice given during Sprint N takes effect at the end of Sprint N+2).
12.2 Either Party may terminate immediately if the other Party materially breaches this Agreement and fails to cure within [15] days of written notice.
12.3 Upon termination: (a) the Client shall pay for all work completed through the final sprint; (b) the Developer shall deliver all Work Product, including source code, documentation, and access credentials; (c) the Developer shall provide reasonable knowledge transfer assistance for a period of [2] weeks following the termination effective date, at the Developer's standard hourly rates.
13. REPRESENTATIONS AND WARRANTIES
13.1 The Developer represents that: (a) it has the skills and experience to perform the services; (b) the Work Product will be original and will not infringe third-party IP rights; (c) it will comply with applicable laws and industry standards.
13.2 The Client represents that: (a) it has the authority to enter this Agreement; (b) it will provide timely feedback and decisions as required by the agile process; (c) it will designate a Product Owner with decision-making authority.
14. INDEMNIFICATION
14.1 The Developer shall indemnify the Client against third-party claims alleging that the Work Product infringes intellectual property rights.
14.2 The Client shall indemnify the Developer against third-party claims arising from the Client's use of the Work Product in a manner not contemplated by this Agreement.
15. GOVERNING LAW AND DISPUTE RESOLUTION
15.1 This Agreement shall be governed by the laws of the State of [State].
15.2 Disputes shall first be escalated to senior management of both Parties for good-faith resolution. If unresolved within [15] days, disputes shall be submitted to mediation. If mediation fails, disputes shall be resolved by binding arbitration in [City, State].
16. GENERAL PROVISIONS
16.1 This Agreement constitutes the entire agreement between the Parties.
16.2 Amendments require a written Change Order or amendment signed by both Parties.
16.3 Severability: unenforceable provisions do not affect remaining provisions.
16.4 Assignment requires prior written consent.
16.5 Notices shall be in writing to the addresses stated above.
IN WITNESS WHEREOF, the Parties execute this Agreement as of the Effective Date.
CLIENT:
Signature: ___________________________
Name: [Authorized Representative]
Title: [Title]
Date: ___________________________
DEVELOPER:
Signature: ___________________________
Name: [Authorized Representative]
Title: [Title]
Date: ___________________________
Contract guide
What Is an Agile Software Development Contract?
An agile software development contract is a legal agreement between a client and a development team (whether a freelance developer, an agency, or a software consultancy) that governs the terms of building software using agile methodologies such as Scrum, Kanban, or Extreme Programming. Unlike traditional fixed-scope contracts, agile contracts acknowledge that software requirements evolve throughout the development process and provide a framework for managing that evolution.
Traditional software contracts typically define a fixed scope, fixed price, and fixed timeline. The assumption is that all requirements are known upfront. In practice, this rarely holds true. Requirements change as stakeholders see working software, market conditions shift, and new technical insights emerge. Fixed contracts in these situations lead to costly change orders, adversarial relationships, and software that satisfies the letter of the contract but misses the actual business need.
Agile contracts solve this problem by structuring the engagement around sprints or iterations, typically lasting one to four weeks. Each sprint has a defined goal and a set of prioritized user stories or tasks drawn from a product backlog. At the end of each sprint, the client reviews working software, provides feedback, and helps prioritize the next sprint's work. The contract sets the rules for this iterative cycle, including how scope changes are handled, how quality is assured, when payment is due, and how either party can exit the arrangement.
Agile contracts are used across industries for web applications, mobile apps, SaaS platforms, enterprise software, data systems, and more. They are particularly well-suited for complex projects where requirements are uncertain, for long-term product development where the product evolves continuously, and for innovation-focused work where experimentation and learning are expected.
The key philosophical shift in an agile contract is from "deliver exactly this scope" to "deliver maximum value within these time and budget constraints." This shift requires trust, transparency, and a contractual framework that supports collaboration rather than adversarial negotiation.
Why You Need an Agile Software Development Contract
Agile development without a contract leaves both the client and the development team exposed to risks that no amount of goodwill can fully mitigate.
Scope uncertainty is the central challenge. Agile embraces changing requirements, but without a contract, there is no agreed-upon mechanism for managing those changes. The client may assume they can add features indefinitely without increasing cost, while the development team may feel pressured to absorb scope creep without fair compensation. A contract establishes the framework for backlog management, sprint planning, and scope adjustments.
Intellectual property ownership must be settled before development begins. Code, designs, documentation, and data created during development represent significant value. The contract must clearly assign IP rights to the appropriate party, whether that means full ownership transfers to the client upon payment or the development team retains ownership and grants a license.
Payment structures in agile projects differ from traditional fixed-price contracts. Sprint-based billing, time-and-materials arrangements, and capped-time-and-materials models each have different implications for budget management and risk allocation. The contract must define the chosen payment model, invoice timing, and the client's rights if the budget is exhausted before the product is complete.
Quality standards and acceptance criteria need definition. In agile development, "done" is defined at the story and sprint level. The contract should specify what constitutes acceptable work, how sprint reviews and acceptance testing work, and what remedies are available if deliverables do not meet agreed quality standards.
Exit provisions are critical. Long-running agile projects may need to end before the entire product vision is realized. The contract should allow either party to exit at natural breakpoints (sprint boundaries) with appropriate notice and clear rules about what happens to completed work, in-progress work, and intellectual property.
Key Components of an Agile Software Development Contract
- Parties: Legal names and details for the client and the development team or company.
- Project Vision and Objectives: A high-level description of the product or system being built, its business purpose, and the expected outcomes.
- Agile Methodology: The specific agile framework to be followed (Scrum, Kanban, SAFe), sprint duration, ceremonies, and the roles and responsibilities within the agile process.
- Product Backlog and Scope Management: How the product backlog is created, who owns it, how items are prioritized, and the process for adding, modifying, or removing backlog items.
- Sprint Structure: Sprint length, planning procedures, daily standups, sprint reviews, retrospectives, and the definition of "done" for stories and sprints.
- Team Composition: The roles and personnel assigned to the project, including developers, designers, QA engineers, product owner, and scrum master.
- Compensation Model: Whether the engagement is time-and-materials, capped time-and-materials, sprint-based fixed fee, or a hybrid model.
- Payment Terms: Invoice frequency, payment timelines, and conditions for payment (e.g., payment upon sprint review acceptance).
- Intellectual Property: Ownership of code, designs, documentation, and other deliverables.
- Confidentiality: Protection of business information, technical architecture, and proprietary data.
- Quality Assurance and Acceptance: Testing standards, sprint acceptance criteria, and the client's right to reject deliverables that do not meet agreed standards.
- Change Management: How changes to the product backlog are handled, impact assessment procedures, and any cost implications of significant scope changes.
- Warranties: The development team's warranty on the quality and functionality of delivered software.
- Limitation of Liability: Caps on each party's financial exposure.
- Termination: Conditions for ending the engagement, notice requirements (typically at sprint boundaries), and post-termination obligations.
- Governing Law and Dispute Resolution: Applicable jurisdiction and dispute resolution mechanism.
How to Write an Agile Software Development Contract
Define the project vision. Start with a high-level description of what the software will accomplish and the business objectives it serves. This is not a fixed scope but a north star that guides backlog prioritization.
Select the agile framework. Specify whether the team will use Scrum, Kanban, or another methodology. Define sprint lengths, ceremonies, and participant roles.
Establish the product backlog process. Describe how the initial backlog will be created, who has authority to add and prioritize items, and how the backlog will be refined throughout the engagement.
Define the team and their roles. List the personnel assigned to the project, their roles, their expected time commitment, and the process for substituting team members if needed.
Choose a compensation model. For agile projects, time-and-materials with a budget cap is common. Sprint-based fixed fees are an alternative where the client pays a fixed amount per sprint regardless of the specific stories completed. Define whichever model best suits the project's risk profile.
Set payment terms tied to sprint cycles. Invoices typically align with sprint completions. Define the review and acceptance process that triggers payment.
Assign intellectual property rights. In most client-facing agile work, IP transfers to the client upon payment. Address ownership of pre-existing code, third-party libraries, and any reusable frameworks the development team brings to the project.
Include quality and acceptance provisions. Define the "definition of done" at the story and sprint level, testing requirements, and the client's acceptance process.
Draft termination provisions. Allow either party to terminate at sprint boundaries with appropriate notice. Address what happens to partially completed work and how a knowledge transfer will be conducted.
Review with both parties' legal counsel before execution.
Free Agile Software Development Contract Template
AGILE SOFTWARE DEVELOPMENT AGREEMENT
This Agile Software Development Agreement ("Agreement") is entered into as of [Effective Date] by and between:
Client: [Client Legal Name], a [State/Entity Type] with its principal office at [Address] ("Client")
Developer: [Developer Legal Name], a [State/Entity Type] with its principal office at [Address] ("Developer")
Collectively referred to as the "Parties."
RECITALS
WHEREAS, the Client desires to engage the Developer to design, develop, and deliver software using agile development methodologies; and
WHEREAS, the Developer has the expertise and resources to perform such services;
NOW, THEREFORE, the Parties agree as follows:
1. PROJECT SCOPE AND VISION
1.1 The Developer shall design, develop, test, and deliver software for the Client as described in the Project Vision Statement attached as Exhibit A ("Project").
1.2 The Parties acknowledge that the Project will be developed using agile methodologies and that the specific features and functionality will be refined iteratively through the product backlog process described in Section 3.
1.3 Exhibit A provides the initial high-level vision and is not a fixed specification. The Parties agree that requirements will evolve through the sprint process.
2. TERM
2.1 This Agreement shall commence on the Effective Date and continue until the Project is completed or this Agreement is terminated in accordance with Section 12.
2.2 The estimated Project duration is [number] sprints ([number] weeks), though actual duration may vary based on scope decisions made during the engagement.
3. AGILE METHODOLOGY AND PROCESS
3.1 The Project shall follow the [Scrum/Kanban] framework with sprints of [2] weeks in duration.
3.2 The following agile ceremonies shall be conducted during each sprint:
(a) Sprint Planning: At the start of each sprint to select and commit to backlog items;
(b) Daily Standups: [15]-minute meetings on each business day;
(c) Sprint Review/Demo: At the end of each sprint to demonstrate completed work to the Client;
(d) Sprint Retrospective: At the end of each sprint to identify process improvements.
3.3 The Client shall designate a Product Owner who has the authority to prioritize the product backlog, accept or reject sprint deliverables, and make scope decisions on behalf of the Client.
3.4 The Developer shall assign a [Scrum Master/Project Lead] to facilitate the agile process and serve as the primary point of contact.
4. PRODUCT BACKLOG AND SCOPE MANAGEMENT
4.1 The initial product backlog shall be developed collaboratively by the Client's Product Owner and the Developer during a backlog creation workshop within the first [5] business days of the engagement.
4.2 The Product Owner has sole authority to prioritize backlog items and determine which items are included in each sprint.
4.3 Either Party may propose new backlog items at any time. The Product Owner is responsible for assessing the priority of new items relative to existing backlog items.
4.4 The Developer shall provide effort estimates for backlog items to assist the Product Owner in making informed prioritization decisions.
4.5 Significant scope additions that would materially increase the total Project budget shall be documented in a written Change Order signed by both Parties before work begins.
5. TEAM COMPOSITION
5.1 The Developer shall assign the following team members to the Project: [List roles, e.g., 2 Senior Developers, 1 Frontend Developer, 1 QA Engineer, 1 Scrum Master].
5.2 The Developer shall not substitute key personnel without the Client's prior written consent, except in cases of illness, resignation, or other circumstances beyond the Developer's reasonable control.
5.3 If a substitution is necessary, the Developer shall provide a replacement of comparable skill and experience within [5] business days.
6. COMPENSATION
6.1 The Client shall compensate the Developer on a [time-and-materials / sprint-based fixed fee] basis as follows:
Option A — Time and Materials:
(a) Hourly rates: [Role]: $[Rate]/hour, [Role]: $[Rate]/hour;
(b) Total budget cap: $[Amount] ("Budget Cap"). The Developer shall notify the Client when [75]% of the Budget Cap has been reached;
(c) Work beyond the Budget Cap requires a written Change Order signed by both Parties.
Option B — Sprint-Based Fixed Fee:
(a) $[Amount] per sprint, covering the team composition described in Section 5;
(b) Estimated total: [number] sprints x $[Amount] = $[Total].
6.2 Reasonable pre-approved travel and infrastructure expenses shall be reimbursed at cost.
7. PAYMENT TERMS
7.1 The Developer shall submit invoices within [5] business days of the conclusion of each sprint, accompanied by a sprint report summarizing the work completed.
7.2 The Client shall remit payment within [15] business days of receiving a valid invoice, provided the sprint deliverables have been accepted in accordance with Section 8.
7.3 Disputed amounts shall be identified in writing within [5] business days of invoice receipt. Undisputed amounts shall be paid on schedule.
7.4 Late payments shall accrue interest at [1.5]% per month.
8. QUALITY ASSURANCE AND ACCEPTANCE
8.1 The Developer shall follow industry-standard software development practices including code reviews, automated testing, and continuous integration.
8.2 The "Definition of Done" for each user story is: [e.g., code complete, unit tested, peer reviewed, deployed to staging environment, meets acceptance criteria, and demonstrated to the Product Owner].
8.3 At each Sprint Review, the Product Owner shall review completed stories and either accept or reject them. Rejected stories shall include written feedback specifying the reasons for rejection.
8.4 Rejected stories shall be returned to the backlog and may be reprioritized for a subsequent sprint. The Developer shall address rejection feedback without additional charge if the rejection is based on failure to meet the agreed acceptance criteria.
8.5 The Developer warrants that all delivered software shall be free from material defects and shall function substantially in accordance with the accepted user stories for a period of [60] days following final delivery ("Warranty Period"). During the Warranty Period, the Developer shall correct material defects at no additional charge.
9. INTELLECTUAL PROPERTY
9.1 Upon full payment for each sprint, all intellectual property rights in the software, documentation, and deliverables created during that sprint ("Work Product") shall be assigned to and become the sole property of the Client.
9.2 The Developer retains ownership of any pre-existing tools, libraries, frameworks, or methodologies ("Developer Tools") used in the Project. The Developer grants the Client a perpetual, royalty-free, non-exclusive license to use Developer Tools as incorporated into the Work Product.
9.3 Third-party open-source components shall be identified in a dependency list. The Client acknowledges that such components are subject to their respective open-source licenses.
9.4 The Developer shall not use the Client's Work Product for other clients or projects.
10. CONFIDENTIALITY
10.1 Each Party shall maintain the confidentiality of the other Party's proprietary information, including business strategies, technical architecture, user data, financial information, and trade secrets ("Confidential Information").
10.2 Confidential Information shall not be disclosed to third parties without prior written consent, except to employees or contractors who need access to perform their obligations under this Agreement and are bound by confidentiality obligations.
10.3 This obligation survives termination for [3] years.
11. LIMITATION OF LIABILITY
11.1 Except for breaches of confidentiality, intellectual property infringement, or indemnification obligations, neither Party's total liability shall exceed the total fees paid or payable under this Agreement during the [12]-month period preceding the claim.
11.2 Neither Party shall be liable for indirect, incidental, consequential, or punitive damages, including lost profits or lost data.
12. TERMINATION
12.1 Either Party may terminate this Agreement for convenience at the end of any sprint by providing [2] sprints' written notice (i.e., notice given during Sprint N takes effect at the end of Sprint N+2).
12.2 Either Party may terminate immediately if the other Party materially breaches this Agreement and fails to cure within [15] days of written notice.
12.3 Upon termination: (a) the Client shall pay for all work completed through the final sprint; (b) the Developer shall deliver all Work Product, including source code, documentation, and access credentials; (c) the Developer shall provide reasonable knowledge transfer assistance for a period of [2] weeks following the termination effective date, at the Developer's standard hourly rates.
13. REPRESENTATIONS AND WARRANTIES
13.1 The Developer represents that: (a) it has the skills and experience to perform the services; (b) the Work Product will be original and will not infringe third-party IP rights; (c) it will comply with applicable laws and industry standards.
13.2 The Client represents that: (a) it has the authority to enter this Agreement; (b) it will provide timely feedback and decisions as required by the agile process; (c) it will designate a Product Owner with decision-making authority.
14. INDEMNIFICATION
14.1 The Developer shall indemnify the Client against third-party claims alleging that the Work Product infringes intellectual property rights.
14.2 The Client shall indemnify the Developer against third-party claims arising from the Client's use of the Work Product in a manner not contemplated by this Agreement.
15. GOVERNING LAW AND DISPUTE RESOLUTION
15.1 This Agreement shall be governed by the laws of the State of [State].
15.2 Disputes shall first be escalated to senior management of both Parties for good-faith resolution. If unresolved within [15] days, disputes shall be submitted to mediation. If mediation fails, disputes shall be resolved by binding arbitration in [City, State].
16. GENERAL PROVISIONS
16.1 This Agreement constitutes the entire agreement between the Parties.
16.2 Amendments require a written Change Order or amendment signed by both Parties.
16.3 Severability: unenforceable provisions do not affect remaining provisions.
16.4 Assignment requires prior written consent.
16.5 Notices shall be in writing to the addresses stated above.
IN WITNESS WHEREOF, the Parties execute this Agreement as of the Effective Date.
CLIENT:
Signature: ___________________________
Name: [Authorized Representative]
Title: [Title]
Date: ___________________________
DEVELOPER:
Signature: ___________________________
Name: [Authorized Representative]
Title: [Title]
Date: ___________________________
How to Use This Template
Download the template and review it thoroughly with your project stakeholders before filling in details.
Complete the Project Vision Statement (Exhibit A) collaboratively with the client. Focus on business objectives and high-level capabilities rather than detailed technical specifications.
Select the compensation model that fits the project. Time-and-materials with a budget cap is safest for uncertain scope. Sprint-based fixed fees work well when the team composition is stable and predictable.
Define the team composition including specific roles, experience levels, and time commitments. The client should approve key personnel assignments.
Establish the agile process details including sprint length, ceremony schedule, communication channels, and the tools to be used for backlog management and project tracking.
Negotiate IP and licensing terms carefully. Most clients require full IP assignment upon payment, but ensure the developer retains rights to their pre-existing tools and methodologies.
Set a realistic warranty period for bug fixes on delivered functionality. Sixty to ninety days is standard for sprint-based deliveries.
Execute the agreement before beginning any development work. Both parties should retain signed copies and establish the project communication cadence immediately.
FAQ
FAQs
A traditional contract fixes the scope, price, and timeline upfront, assuming all requirements are known in advance. An agile contract acknowledges that requirements evolve and structures the engagement around iterative sprints. Instead of defining exactly what will be built, an agile contract defines the process for deciding what to build, the team that will build it, and the framework for managing scope, quality, and budget as the project progresses.
Time-and-materials with a budget cap is the most common model for agile projects because it provides flexibility for scope changes while giving the client budget predictability. Sprint-based fixed fees offer even more predictability by charging a fixed amount per sprint regardless of the specific stories completed. The best model depends on the client's risk tolerance, the project's scope certainty, and the maturity of the client-developer relationship.
This depends entirely on the contract. In most client-facing agile projects, IP transfers to the client upon payment for each sprint. The development team typically retains ownership of their pre-existing tools, libraries, and frameworks, granting the client a license to use them as incorporated in the delivered software. Open-source dependencies are governed by their respective licenses. Always address IP ownership explicitly in the contract.
Minor scope changes are handled naturally through the product backlog process. The Product Owner can reprioritize items, add new stories, and remove less valuable ones without triggering a formal change process. Significant scope additions that would materially affect the budget or timeline should be documented in a written Change Order. The contract should define the threshold at which a formal Change Order is required.
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